/* Combat editor. */

.animus-combat-editor {
  display: grid;
  gap: 0.75rem;
  min-width: 0;
  max-width: 100%;
}

.animus-combat-editor .animus-gui-section-body {
  min-width: 0;
}

.animus-combat-list,
.animus-combat-item,
.animus-combat-problems {
  display: grid;
  gap: 0.375rem;
  min-width: 0;
}

/* Repeated entries get a full hairline border, never a side stripe. */
.animus-combat-item {
  padding: 0.375rem;
  border: 1px solid var(--animus-border);
}

.animus-combat-fields {
  display: flex;
  flex-wrap: wrap;
  align-items: flex-start;
  gap: 0.375rem;
  min-width: 0;
}

.animus-combat-fields > .animus-gui-text {
  flex: 1 1 10rem;
}

.animus-combat-location > .animus-gui-input.is-number {
  width: 5.5rem;
}

.animus-combat-chips {
  display: flex;
  flex-wrap: wrap;
  gap: 0.375rem;
}

.animus-combat-switches {
  display: grid;
  grid-template-columns: repeat(auto-fill, minmax(min(100%, 14rem), 1fr));
  gap: 0.5rem 0.75rem;
  min-width: 0;
}

.animus-combat-switch {
  display: grid;
  gap: 0.25rem;
  min-width: 0;
  overflow-wrap: anywhere;
}

.animus-combat-locations {
  display: grid;
  gap: 0.5rem;
  min-width: 0;
}

.animus-combat-location-item.is-picked {
  border-color: var(--primary, #ff5fa8);
}

.animus-combat-location > .animus-typed-value {
  flex: 1 1 10rem;
}

@media (max-width: 520px) {
  .animus-combat-fields > .animus-gui-input.is-number {
    flex: 1 1 4.5rem;
    width: auto;
    min-width: 0;
  }
}
